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We specialize in projects focused on learning disorders.

Logopsycom is an education innovation center that creates and uses alternative methods and tools (digital or not) to accompany schools, VET centers, educational organizations, students and their parents towards more inclusive education.

How to teach languages with video games?
Join us for the webinar "How to teach languages with video games" and improve your teaching skills! Wednesday, 8th May 2024 5.30 pm - 6.30 pm (UTC+2)
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Replay - STEMbot, your new companion in STEM teaching!
Register here to access to the replay of our webinar about STEM teaching, the chatbot STEMbot and chatbot creation.
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Our Work

Gain more insight into how we make education more inclusive

We have great experience on how to support all youngsters’ learning experience (both online and offline), as well as in training educators to develop their digital skills and use digital tools in an inclusive way.

Project Design

We are designing and managing educational projects for different programmes: Erasmus+, Creative Europe, Horizon Europe or Europe for Citizens.

Educational Tools

The tools we develop help students with learning disabilities. Find out more about our work and be inspired to join us in our mission to make education more inclusive.

Consultancy

Building effective partnerships with multinational organisations is one of the things we know best. Contact us to see what we can do for you.

Projects

Discover what we do

We work directly with education institutions in Belgium and in Europe. We cooperate with number of youngsters, parents, and education professionals in our hometown of Mons and in Brussels. During all these activities, we keep on paying a special attention to the accessibility and inclusiveness of the material we produce or the activity we organize.

Articles

Check latest news

If you are looking for free knowledge around inclusive education, then you have come to the right place. On the Logopsycom blog you will find articles full of insights and inspiration on learning disorders awareness, technology for education, game-based learning and much more.

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